The Storm Has a Name
Use: Normally a macro skill.
Sample specializations: Specific defense (against charm, against persuasion, against hypnosis, etc.), ignoring pain, self-control, disbelieving illusions
Willpower represents a character’s strength of mind and ability to remain true to a decision or course of action. It is most often used as defense against character interaction skills such as charm and persuasion and in some cases other interaction skills like trick, test, taunt and intimidation.
For the latter skills, willpower can only be used as a defence against macro uses of those types of interactions, during round play the normal defenses must be used. This is because during round play characters must react based on their instincts and do not have time to apply their willpower to the situation.
Similarly, willpower may be used to disbelieve the existence of illusionary magic, but only outside of round play. During round play disbelieving illusionary magic defaults to the character’s base Mind attribute. See Chapter Ten for more information on disbelieving illusionary magic.
Willpower may be used as an active skill in situations where the character faces a difficult temptation, needs to control an impulse or has to overcome a natural reaction or instinct.
Example: Father Wagner, lost in the Sahara desert after being separated from his friends by a sandstorm, staggers into an oasis, dying of thirst (probably because he failed some survival skill checks.)
He crawls to the edge of the water and is about to start drinking when Becky tells Tina that Wagner notices a strange spell coming from the water and calls for a willpower check to see if he is able to stop himself from drinking the possibly tainted water. Tina rolls poorly and Wagner fails the skill check, so he greedily drinks from the pool. Only after it’s too late is he able to consider the possibility that the water is poisoned or otherwise unfit to drink.
At the gamemaster’s discretion, willpower may be used in the same manner as the Toughness based resist pain skill. If allowed, willpower can be used to resist the pain from mental and spiritual wounds as well as physical wounds. Since resist pain is normally only used in round play, using willpower in this fashion is an allowable exception to it being a macro skill.