The Storm Has a Name
Use: Macro skill.
Sample limitations: Archeology, chemistry, electronics, mechanical engineering, history, literature, art, religion, arcane lore, comic books, celebrities, Star Trek, any specialized field of knowledge.
Sample specializations: A more specific area of knowledge within a limitation, such as radios for electronics.
Axiom: Social 10
The scholar skill represents a character’s knowledge in a specific field of study. In many cases it represents “book learning”, academic facts and figures that the character has memorized. Scholars are adept at using research libraries and remembering or locating obscure
facts. But it can also represent knowledge that the character has picked up through experience and being knowledgeable in areas that other people might deem “trivial”. Players may purchase the scholar skill multiple times to represent additional areas of expertise for their character.
Limitations can be about as broad as the subjects in which universities typically offer undergraduate degrees. A narrower focus within a field would normally involve a specialization but isn’t required. If the player wishes to limit his character’s knowledge to just a narrowly defined field she does not have to take a broad limitation and then apply a specialization.
Example: Becky is writing up a non-player character who knows a lot about French medieval history but not much about any other period of history, French or otherwise. Instead of using scholar(history) with a specialization of “French medieval history”, she gives the character scholar(French medieval history).
The difficulty of any skill checks involving scholar are determined by the gamemaster using the Difficulty Number Scale based on how obscure the desired information might be within the particular scholar limitation. Very common information within a field, the kind of thing anyone with any interest in the field would know, does not require a skill check.
For unskilled use of the scholar skill, the difficulty is determined by the gamemaster based on the field of knowledge and how much exposure the character may have had to it. For example, a Core Earth character from the United States would have a lower difficulty number than a character from Orrorsh for an unskilled scholar(history) check if the question is about American history while the reverse would be true if the question is about an event in Gaean history.
In some cases it may be important to know how much information a character knows about a particular topic rather than just whether or not the character knows a specific fact. Very general, broad-based questions like “what does my character know about elven monks?”
instead of something specific like “what Ayslish god do the elven monks worship?” usually fall into this category.
In situations like this, the gamemaster should use the success level of the skill check to determine how much information the character either knows or is able to look up. The difficulty of the skill check should be determined normally using the Difficulty Number Scale.
|Success level||Information level|
|Minimal||General information known to most scholars (elven monks belong to a small sect of elmiir worshippers.)|
|Average||More specific information but nothing obscure (some of the restrictions the elven monks must follow.)|
|Good||A decent amount of obscure information (the tenets of the path of true knowledge that the monks follow.)|
|Superior||Detailed information known only to experts in the field (the special abilities elven monks gain from their faith.)|
|Spectacular||Highly specific information known only by a few (the secret location of the temple of true knowledge.)|
Realm lore: A common specialization of scholar found in the Possibility Wars is realm lore. This represents a study of a particular cosm or realm, usually the character’s own but not always. Information about how things work in other realities can prove very useful to a Storm Knight. Characters cannot start play with realm lore for a reality other than their own but can later gain other realm lores during play.
Realm lore can be used to answer questions about history, geography and customs in a cosm like the more general scholar fields but is most useful when it involves information unique to that particular cosm, including such areas as the cosm’s axioms and world laws and matters that directly or indirectly relate to that.
Example: Magoth has scholar(Ayslish realm lore). If another Storm Knight were to ask Magoth if a particular piece of technology would work in Aysle, he could answer that with a successful skill check. Roger, Magoth’s player, can of course just compare the Tech axiom of the item to Aysle’s Tech axiom to see if it would work there but these axiom numbers aren’t known by the characters so they don’t have that option.