The Storm Has a Name
Use: Macro skill
Sample specializations: Using natural cover, using man-made tools, by terrain type (arctic, desert, jungle, urban, etc.)
The camouflage skill allows characters to conceal large structures and objects from distant observers. Land vehicles, grounded air vehicles and even small buildings can be concealed using this skill. This skill does not apply to a character’s ability to conceal her, which is
covered by the stealth skill.
Think of camouflage as stealth or possibly disguise for anything other than the character. Camouflage can be used to conceal other characters from observation.
When attempting to camouflage an object, the character generates a skill total. This value becomes the difficulty number for anyone trying to locate the concealed object with a Perception or find skill check. The gamemaster can apply modifiers to this difficulty number based on the surrounding terrain, the size of the object and the type and availability of materials used to conceal the object. Some of the modifiers listed under the stealth skill may also be appropriate. If the find total exceeds the camouflage total used to hide the object, the observer sees the object.
Example: Our group of Storm Knights is in pursuit of Ramses, an evil officer in the military of the Nile Empire. Ramses takes to the jungle; first attempting to conceal his jeep with leaves and branches. Becky, the gamemaster, generates a camouflage total of 14 for Ramses, and then applies a +3 bonus to account for the partial cover provided by the jungle and the ready supply of large leaves and branches to cover the vehicle. This increases the camouflage total to 17.
The Storm Knights follow Ramses into the jungle but lose the trail of his jeep’s tire tracks. Suspecting that Ramses abandoned his jeep, the party searches for it. Everyone in the group generates a find skill total. Terrill gets a find total of 18 and spots the jeep through Ramses’ cover.