weird science

Use: Cannot be used unskilled. Macro skill.
Sample specializations: None
Reality: Nile Empire, Terra
The weird science skill allows characters to design, build and analyze fantastic devices, commonly called “ gizmos”, which far exceed the Nile Empire’s Tech axiom. Weird science represents knowledge of an entirely separate set of scientific laws and principles that allow for the construction of devices in the Nile Empire’s Tech 21 environment whose effects can rate as high as Tech 32!
Weird science is not as reliable or repeatable a process as normal science and it is not possible to mass-produce gizmos, each one must be individually handcrafted by a weird scientist. Gizmos are assigned a Tech Rating that is used outside the Nile Empire like a Tech axiom rating to determine if the device creates a contradiction.
Weird science is discussed further in Chapter Twelve and the full rules for using the skill can be found in the Nile Empire and Terra sourcebooks.

weird science

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