The Storm Has a Name
Toughness is a measure of a character’s endurance, stamina and
physical fortitude. It is most often used to determine the effects of
damage upon a character; whether she is even affected by it and if
so, how much of an effect it has on her. This function of Toughness
is always passive; characters cannot actively resist taking damage
by generating an action total with their Toughness.
The only way to increase a character’s resistance to taking
damage, beyond increasing their Toughness attribute, is to have
some sort of protective armor. This is covered in Chapter Four and
a variety of armor types can be found in Chapter Thirteen. Some
creatures, such as ravagons, may possess natural armor that makes
them more resistant to taking damage.
A high Toughness indicates someone with lots of energy, a
healthy physique and the ability to shrug off minor injuries. A low
Toughness character probably gets winded climbing a flight of stairs,
catches colds all the time and injures easily.
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