The Storm Has a Name
Sample specializations: Non-verbal, insults, sarcasm
Taunt is used to make opponents upset and thus unable to think
or act as clearly as they normally would. Taunt is normally used in
round play to unsettle opponents, annoying or angering them to the
point that they act without thinking.
Chapter Three: Attributes and Skills
Taunt is also the defensive skill used against taunt, though in
some situations the willpower skill could be used instead. If the target
does not have taunt then Charisma is used instead. The results of a
taunt are determined by using the Interaction Results Table found
in Chapter Four. When a character attempts to taunt someone, the
player should specify to the gamemaster the effect she wants it to
have on her character’s opponent before rolling the die. This is
known as the player’s call and lets the gamemaster better judge
the results of the taunt.
Taunt skill totals should be modified by the gamemaster in
relation to circumstance and appropriate nature of the taunt, as well
as the player’s roleplaying ability. Taunts should be kept simple in
most cases so that that the meaning will be clear to the target. If
the target doesn’t understand the taunt, they may not even realize
they’ve been insulted.
Example: An edeinos warrior has chased Quin to the edge of a
chasm, one that Quin knows he can’t jump across. Worse yet, he’s out
of ammunition and one look at the size of the edeinos tells Quin that
hand-to-hand combat with the lizard would be very dangerous.
Glancing over his shoulder at the chasm right behind him, Quin
gets an idea. If he can get the edeinos mad enough to charge at him,
he can jump aside at the last second and the edeinos will go over
the edge and fall into the chasm. Paul tells Becky that is Quin’s
player’s call, to have the edeinos fall into the chasm.
Paul roleplays out Quin’s taunt by describing Quin assuming a
fighting stance and gesturing condescendingly at the edeinos in a
“come up here and fight me” kind of way. Becky, who was prepared
to penalize Quin’s taunt because the edeinos doesn’t speak English
and wouldn’t understand anything Quin said, instead applies a bonus
for Paul’s description of the nonverbal taunt.
Paul gets lucky and rolls two 20’s and an 8, for a total of 48,
which is a bonus number of +13! Combined with the bonus Becky
gave him for the attempt, Paul gets the player’s call. So annoyed is
the edeinos by Quin’s attitude and sheer gall in thinking to challenge
him in unarmed combat, it charges at full speed towards Quin, who
dives to one side at the last second and the edeinos races right off
the edge and into the chasm.