security

Use: Cannot be used unskilled without the appropriate tools.
Unskilled use with tools penalized. Macro skill..
Sample specializations: Detecting alarms/traps, disarming alarms/traps, counter-security, electronic locks, electronic systems
Axiom: Tech 8 for mechanical systems, Tech 20 for electronic systems
The security skill lets a character work with mechanical and electronic security systems. Depending on the Tech axiom this can range from motion detectors and computerized surveillance systems down to pressure plates and booby traps. A character with this skill knows both how to set up security systems and how to defeat them.
Specialized tools are often needed to disable electronic systems but may not be necessary to disable mechanical systems. Detecting security systems usually does not require specialized equipment.
This skill does not cover things like safecracking or opening locks that involve physical tumblers and mechanisms, those are covered by the lock picking skill. Security can get the character open access to the lock, but not any farther. Electronic locks can be “picked” with the security skill.
Difficulty numbers for electronic locks can be based off of the chart given in the description of lock picking. Difficulty numbers for detecting alarms and traps can be based off of the Difficulty Number Scale or based on the security skill of the person who designed the system. Difficulty numbers for deactivating or bypassing alarms and traps should be based on the Difficulty Number Scale.
Example: Yukitada is trying to gain entrance to a Nippon Tech megacorp tower in downtown Tokyo. She first makes a visual inspection of the building to determine its exterior security measures.
Barbara makes a security skill check for Yukitada against a difficulty that Becky has based on the security skill value of the megacorp’s chief of security. Getting a high skill total, Yukitada easily spots all of the building’s external sensors and alarms.
Exploiting a gap in the building’s security net, Yukitada approaches a side door equipped with an electronic lock. Pulling out a high-tech “lockpick” device, Yukitada tries to break the security on the door. Here the type of lock, not the security skill of the person who designed the system, determines the difficulty number. Using the chart under the lock picking skill, Becky rates it as an exterior door (10) with a high-security lock (+4), a final difficulty of 14

security

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