The Storm Has a Name
Use: Macro skill use for long-distance travel.
Sample specializations: Sprinting, long distances
Running is primarily used for speed pushes (see Chapter Four) when a character wants to move faster than her running limit value as given in Chapter One. It can also be used as a macro skill to determine how long it takes a character to run a certain distance or how far she can get in a certain amount of time. It may also be used to determine if a character can successfully run over difficult terrain.
The following modifiers are used when a character makes a speed push roll with running. The gamemaster can also take them into account when determining the difficulty number for non-push
|Rough/uneven terrain||+2 Or more|
|Yielding obstructions (tall grass, brush)||+2|
|Unyielding obstructions (boulders, trees)||+4|
|Uphill, gentle grade||+3|
|Uphill, steep grade||+5|
|Downhill, steep grade||+2|
In non-combat situations, characters can move at their full running speed for only a short amount of time. For macro uses of the skill, reduce the character’s running limit value by two for distances over 400 meters and reduce it by three for distances over 5000 meters
(about three miles).