martial arts

Use: Cannot be used unskilled; must be possibility-rated to possess skill.
Sample limitations: Ninjitsu, Ancient Shao-Lin Style, T’ai Chi Chuan, Aikijutsu, Red Lotus Style, Jujutsu, Atemi-Waza, Seda Chen
Sample specializations: Individual disciplines within the style (Crushing Block, Drop Kick, Heart Punch, etc.)
Axiom: Social 21 and Spirit 7
The martial arts skill represents a collection of fighting styles that draw upon a character’s spiritual strength and possibility energy to perform amazing feats of physical skill and ability. The concept of “ki”, or “chi”, energy which powers the abilities of a martial artist is possibility energy, and only possibility-rated characters have enough of this energy to use the abilities of the martial arts skill.
What most people consider to be “martial arts” are not covered by this skill; Karate, Tae Kwon Do, Judo, Kung Fu and other Oriental fighting styles are covered by either melee weapons or unarmed combat depending on whether the style uses weapons or is bare-handed.
These styles focus on only the physical aspects, striking decisively and using your opponent’s strengths and weaknesses against him. Real martial arts focus on tapping a character’s internal strength and redirecting it into the material world.
Martial arts is discussed further in Chapter Twelve and the full rules for the skill and its many abilities are found in the Nippon
Tech sourcebook.

martial arts

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