The Storm Has a Name
Use: Unskilled use penalized.
Sample limitations: Catapults, ballistae, cannons, machine guns, mortars, bazookas, howitzers, rockets, missiles, laser cannons, field blasters, fixed-mount vehicle weapons
Axiom: Tech 11
Heavy weapons is a broad skill category covering the characters ability to set up, fire and maintain a ranged weapon of the specified limitation. Heavy weapons includes any ranged weapon that is too large to be considered hand-held or operated by one person.
“Fixed-mount vehicle weapons” is a special limitation. It allows a character to operate all of the heavy weapons on a particular type of vehicle rather than just one type of heavy weapon. For example, a character with heavy weapons(F-15 Eagle) would be able to fire both the 20mm autocannon and the air-to-air missiles of an F-15 Eagle fighter jet with the one skill instead of having to buy separate heavy weapons skills for each type of heavy weapon.
A character generates a heavy weapons total to hit when attacking with a heavy weapon in combat. Dodge is the defensive skill used against heavy weapons.
The skill can also be used to make minor repairs to heavy weapons as well as perform routine maintenance tasks to keep a weapon in good working condition.