Tag: skill

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  • acrobatics

    Use: Unskilled use of Vaulting/Springing penalized; Falling cannot be used unskilled. Sample specializations: Tightrope walking, swinging on ropes, gymnastics, Vaulting/Springing, Falling This is the skill used by gymnasts and circus acrobats to perform …

  • beast riding

    Use: Unskilled use penalized. Macro skill use for long-distance travel. Sample specializations: Horse, camel, unicorn, elephant, dolphin, lakten (a creature of the Living Land) or whatever other “beasts” may be used as mounts in a cosm. Axiom: Tech 3 …

  • flight

    Use: May be used unskilled, but only by characters capable of self-powered flight. Macro skill use for long-distance travel. Sample specializations: Types of maneuvers (speed push, divebombing, gliding, etc.) This skill is a measure of a character’s …

  • dodge

    Sample specializations: By type of ranged attack (fire combat, missile weapons, energy weapons, etc.) Axiom: None for the base skill, specializations have axiom requirements equal to that of the appropriate skill. This skill gives its user the ability …

  • escape artist

    Use: Unskilled use penalized. Macro skill. Sample specializations: Types of restraints (such as ropes, chains, handcuffs, straitjacket) This skill gives the character the ability to manipulate her body so as to be able to slip free from otherwise secure …

  • fire combat

    Sample specializations: Pistol, rifle, shotgun, submachine gun Axiom: Tech 15 This skill measures a character’s ability to shoot guns and slugthrowers of all types, including black powder pistols, muskets, single-shot revolvers, semi-automatics and …

  • heavy weapons

    Use: Unskilled use penalized. Sample limitations: Catapults, ballistae, cannons, machine guns, mortars, bazookas, howitzers, rockets, missiles, laser cannons, field blasters, fixed-mount vehicle weapons Axiom: Tech 11 Heavy weapons is a broad skill …

  • lock picking

    Use: Cannot be used unskilled without the appropriate tools. Unskilled use with tools penalized. Macro skill. Sample specializations: Door locks, padlocks, safes, bank vaults, combination locks Axiom: Tech 10 This skill gives its user the ability to …

  • long jumping

    Sample specializations: Standing broad jump, running long jump This is the ability to leap and jump over pits, chasms, and other obstacles. Every character has a jumping limit value (see Chapter One) which represents how far they can jump without much …

  • missle weapons

    Sample specializations: Bows, slings, crossbows, shurikens, throwing knives, rocks, grenades Axiom: Tech 1 This skill measures a character’s ability to use all types of thrown weapons and simple mechanical and strength-powered projectile weapons. A …

  • prestidigitation

    Use: Unskilled use penalized. Sample specializations: Stage magic, card tricks, pick pocketing, concealing items This is the ability to manipulate small items with slight-of-hand without attracting any attention, frequently through the use of …

  • running

    Use: Macro skill use for long-distance travel. Sample specializations: Sprinting, long distances Running is primarily used for speed pushes (see Chapter Four) when a character wants to move faster than her running limit value as given in Chapter One. It …

  • stealth

    Use: Macro skill. May sometimes be used as a round skill. Sample specializations: Concealment, trailing, ambush Characters with stealth can sneak about or hide without attracting attention. Characters who use stealth are not necessarily being quiet or …

  • swimming

    Use: Speed pushes may not be attempted unskilled. Macro use for long-distance travel. Sample specializations: Sprint, long distance This skill is a measure of a character’s ability to stay afloat and move in the water. It is also used for speed pushes …

  • dance

    Use: Unskilled use penalized. Macro skill. Sample specializations: Ballet, ballroom dancing, square dancing, tap dancing, choreographed dances Axiom: Social 3 The dance skill covers a character’s ability to move rhythmically to music or song, in either …

  • focus

    Use: Cannot be used unskilled. Sample specializations: None. Axiom: Spirit 2 The focus skill represents a character’s ability to tap into the spiritual energies of a religious belief system and somewhat reliably create “miracles” with that energy. It …

  • climbing

    Use: Macro use for long-distance climbing. Sample specializations: Rope, wall, mountain, cave This skill is used when a character wishes to climb or scale vertical or near-vertical obstacles, be it a rope, ladder, wall or mountain. A successful skill …

  • lifting

    Use: Can be used as a macro skill for carrying heavy loads over a long period of time. Sample specializations: Weight lifting, load bearing The lifting skill is used to increase the amount of weight a character can lift beyond their lifting limit value. …

  • resist pain

    Sample specializations: none This skill allows a character to temporarily ignore the detrimental effects of physical damage. The character is not getting rid of the damage; its effects just don’t bother him for a little while. The more severe the …

  • air vehicles

    Use: Unskilled use penalized. May be used as a macro skill. Sample specializations: Gliders, airplanes, helicopters, VTOL craft, jumbo jets, hot-air balloons, zeppelins Axiom: Tech 16; a magically-operated air vehicle requires Magic 10 This skill …

  • alteration magic

    Use: Cannot be used unskilled. Sample specializations: None Axiom: Magic 7 Alteration magic is magic that uses existing matter and energy and changes it into a form or condition more desirable to the caster. A spell that changes a character’s Strength …

  • camouflage

    Use: Macro skill Sample specializations: Using natural cover, using man-made tools, by terrain type (arctic, desert, jungle, urban, etc.) The camouflage skill allows characters to conceal large structures and objects from distant observers. Land …

  • craftsmanship

    Use: Unskilled use penalized. Macro skill. Sample limitations: Swordsmith, armorsmith, weaver, potter, tailor, cook Axiom: Social 7; Tech axiom requirement based on the type of limitation chosen. The craftsman skill is used to manufacture items of the …

  • direction sense

    Use: Unskilled use penalized. Macro skill. Sample specializations: Orienteering, map reading, landmark recognition, sea navigation, specific locales (New York City, central France, Amazon river, Land Below tunnels underneath Aysle, etc.) Direction sense …

  • disguise

    Use: Unskilled use penalized. Macro skill. Sample specializations: Costumes, makeup, impersonations The disguise skill gives a character the ability to use makeup, wigs and costumes to appear as another person, or as a specific person. It does not …

  • divination magic

    Use: Cannot be used unskilled. Sample specializations: None Axiom: Magic 2 Divination magic is magic involving information gathering. A spell that lets a character observe distant locations close-up is a type of divination spell. Communication spells …

  • evidence analysis

    Use: Macro skill. Sample specializations: Clue analysis, physical evidence, forensic evidence, researched evidence, deductive reasoning, puzzle solving, forgeries The evidence analysis skill measures a character’s ability to analyze physical evidence …

  • find

    Use: Macro skill. May sometimes be used as a round skill. Sample specializations: Gather evidence, spot ambush, search, reconnoiter This is the ability to find hidden or concealed objects or persons. It is also used to recognize something as unusual if …

  • first aid

    Use: Macro skill. May be used in round play to prevent death from injuries. Sample specializations: Fatigue, unconsciousness, wounds This skill measures a character’s ability to quickly diagnose and treat traumatic wounds, keeping characters alive and …

  • forgery

    Use: Unskilled use penalized. Macro skill. Sample specializations: Banknotes, signatures, passports, licenses, paintings Axiom: Social 5; Tech axiom requirements for specializations. The forgery skill allows a character to produce copies or fake …

  • gambling

    Use: Unskilled use penalized. Macro skill. May be used in round play to simulate highly competitive gambling. Sample specializations: Specific games of skill (poker, blackjack, craps), specific games of chance (roulette, horse racing, boxing) Axiom: …

  • land vehicles

    Use: May be used as a macro skill. Sample specializations: Automobile, pickup truck, tractor, tank, motorcycle, bicycle, wagon, carriage, train, hovercraft Axiom: Tech 5; a magically-operated land vehicle requires Magic 10 This skill reflects a …

  • language

    Use: Cannot be used unskilled though linguistics can be used in its place. Macro skill. Sample limitations: English, French, Japanese, Edeinos, Stalenger Tap-Sign, High Ayslish, Akashan Sample specializations: reading, writing, archaic, formal Axiom: …

  • scholar

    Use: Macro skill. Sample limitations: Archeology, chemistry, electronics, mechanical engineering, history, literature, art, religion, arcane lore, comic books, celebrities, Star Trek, any specialized field of knowledge. Sample specializations: A more …

  • security

    Use: Cannot be used unskilled without the appropriate tools. Unskilled use with tools penalized. Macro skill.. Sample specializations: Detecting alarms/traps, disarming alarms/traps, counter-security, electronic locks, electronic systems Axiom: Tech 8 …

  • tracking

    Use: Macro skill. Sample specializations: By terrain type (mountain, desert, forest, jungle, urban) This skill gives its user the ability to follow a trail left by another creature or vehicle. It combines the ability to notice details of the environment …

  • trick

    Sample specializations: Misdirection, distraction, non-verbal, feint, fast-talk The trick skill is used to unbalance or fool a target for a brief period of time. Trick is most commonly used in round play to put opponents off guard rather than as a macro …

  • water vehicles

    Use: May be used as a macro skill. Sample specializations: Raft, sailboat, motorboat, submarine, hydrofoil Axiom: Tech 3; a magically-operated water vehicle requires Magic 10 This skill reflects a character’s ability to operate, pilot and make minor …

  • aylish corruption

    Honor and Corruption Skills Honor and corruption are two sides of the natural balance of the world. Honor seeks to build up and protect, corruption seeks to destroy. When an Aysle character is first created, you may choose to have the character side …

  • science

    Use: Unskilled use penalized. Macro skill. Sample limitations: Biology, chemistry, physics, electronics, materials, any applied field of knowledge. Sample specializations: A more specific area of knowledge within a limitation. Axiom: Social 10 This …

  • martial arts

    Use: Cannot be used unskilled; must be possibility-rated to possess skill. Sample limitations: Ninjitsu, Ancient Shao-Lin Style, T’ai Chi Chuan, Aikijutsu, Red Lotus Style, Jujutsu, Atemi-Waza, Seda Chen Sample specializations: Individual disciplines …

  • survival

    Use: Unskilled use penalized. Macro skill. Sample specializations: Specific type of terrain or climate (desert, forest, arctic, mountains, urban, etc.) Survival is the ability to find shelter, procure food, water and other supplies, and avoid natural …

  • intimidation

    Use: Interrogation may only be performed as a macro skill. Sample specializations: Interrogation, threats, non-verbal, bullying, against a specific type of target (men, women, students, military recruits, etc.) Intimidation is used to threaten another …

  • willpower

    Use: Normally a macro skill. Sample specializations: Specific defense (against charm, against persuasion, against hypnosis, etc.), ignoring pain, self-control, disbelieving illusions Willpower represents a character’s strength of mind and ability to …

  • aethertech

    The Aethertech skill is similair to Wierd Science in that it allows for the creation of machines and devices which are not normally acceptable to the mainstream Tech Axiom. Aethertech relies on the acceptance of certain scientific theories which have …

  • artist

    Use: Unskilled use penalized. Macro skill. Sample limitations: Painting, sculpting, fashion, music, writing, dance choreography, flower arrangement Sample specializations: Specific field within a limitation (writing poetry, composing music, watercolor …

  • business

    Use: Unskilled use penalized. Macro skill. Sample specializations: Stock market, trend prediction, production, management, company analysis Axiom: Social 13 The business skill allows a character to understand and operate within a financial and business …

  • demolitions

    Use: Unskilled use penalized. Macro skill. Sample specializations: Buildings, bridges, walls, vehicles, armour Axiom: Tech 13 Demolitions allows a character to do two things; to determine how much explosives are necessary to blow something up and to …

  • linguistics

    Use: Unskilled use penalized. Macro skill. Sample specializations: Different language groups. Axiom: Social 3 Linguistics allows a character to figure out foreign languages and codes of communication. It does not provide a level of communication …

  • medicine

    Use: Unskilled use penalized. Macro skill. May be used in round play as per first aid. Sample specializations: Family medicine, trauma, surgery, specific field of medical study (diseases, drugs, heart, lungs, etc.), alternative styles of medicine ( …

  • occult

    Use: Cannot be used unskilled except in special circumstances. Macro skill. Specializations: none Reality: Orrorsh Occult is the study of the mystical forces native to Orrorsh. It is not the same kind of magic as practiced in other realities such as …

  • psychology

    Use: Unskilled use penalized. Macro skill. Sample specializations: Treating cyberpsychosis, treating mental damage, brainwashing, environmental psychology Axiom: Social 17 Psychology is used to treat or condition a person’s mind and emotions. It’s …

  • streetwise

    Use: Unskilled use penalized. Normally used as a macro skill. Sample specializations: Specific urban location, street gangs, criminal organizations, survival, black markets Axiom: Social 8 Streetwise is used to get information, goods and/or make …

  • test of wills

    Sample specializations: None Test of wills, often shortened to just test, is used to unbalance an opponent by pitting their confidence against the tester’s confidence and resolve. A successful test causes the opponent to doubt that his own …

  • charm

    Use: Macro skill. Sample specializations: Seduction, “making friends”, establishing trust, gaining respect Charm represents the ability to change the attitudes of acquaintances and onlookers. Characters with a high charm value can turn enemies into …

  • performance arts

    Use: Unskilled use penalized. Macro skill. Sample limitations: Acting, singing, storytelling, public speaking, stand-up comedy, improvisational theater, live-action roleplaying Sample specializations: Specific field within a limitation (singing opera …

  • persuasion

    Use: Macro skill. Sample specializations: Con, bargain, diplomacy, negotiation, interviewing, salesmanship Persuasion is the ability to convince or sway an acquaintance or onlooker. The exact nature of what it is the character wants the target to do …

  • taunt

    Sample specializations: Non-verbal, insults, sarcasm Taunt is used to make opponents upset and thus unable to think or act as clearly as they normally would. Taunt is normally used in round play to unsettle opponents, annoying or angering them to the …