Tag: perception

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  • air vehicles

    Use: Unskilled use penalized. May be used as a macro skill. Sample specializations: Gliders, airplanes, helicopters, VTOL craft, jumbo jets, hot-air balloons, zeppelins Axiom: Tech 16; a magically-operated air vehicle requires Magic 10 This skill …

  • alteration magic

    Use: Cannot be used unskilled. Sample specializations: None Axiom: Magic 7 Alteration magic is magic that uses existing matter and energy and changes it into a form or condition more desirable to the caster. A spell that changes a character’s Strength …

  • camouflage

    Use: Macro skill Sample specializations: Using natural cover, using man-made tools, by terrain type (arctic, desert, jungle, urban, etc.) The camouflage skill allows characters to conceal large structures and objects from distant observers. Land …

  • craftsmanship

    Use: Unskilled use penalized. Macro skill. Sample limitations: Swordsmith, armorsmith, weaver, potter, tailor, cook Axiom: Social 7; Tech axiom requirement based on the type of limitation chosen. The craftsman skill is used to manufacture items of the …

  • direction sense

    Use: Unskilled use penalized. Macro skill. Sample specializations: Orienteering, map reading, landmark recognition, sea navigation, specific locales (New York City, central France, Amazon river, Land Below tunnels underneath Aysle, etc.) Direction sense …

  • disguise

    Use: Unskilled use penalized. Macro skill. Sample specializations: Costumes, makeup, impersonations The disguise skill gives a character the ability to use makeup, wigs and costumes to appear as another person, or as a specific person. It does not …

  • divination magic

    Use: Cannot be used unskilled. Sample specializations: None Axiom: Magic 2 Divination magic is magic involving information gathering. A spell that lets a character observe distant locations close-up is a type of divination spell. Communication spells …

  • evidence analysis

    Use: Macro skill. Sample specializations: Clue analysis, physical evidence, forensic evidence, researched evidence, deductive reasoning, puzzle solving, forgeries The evidence analysis skill measures a character’s ability to analyze physical evidence …

  • find

    Use: Macro skill. May sometimes be used as a round skill. Sample specializations: Gather evidence, spot ambush, search, reconnoiter This is the ability to find hidden or concealed objects or persons. It is also used to recognize something as unusual if …

  • first aid

    Use: Macro skill. May be used in round play to prevent death from injuries. Sample specializations: Fatigue, unconsciousness, wounds This skill measures a character’s ability to quickly diagnose and treat traumatic wounds, keeping characters alive and …

  • forgery

    Use: Unskilled use penalized. Macro skill. Sample specializations: Banknotes, signatures, passports, licenses, paintings Axiom: Social 5; Tech axiom requirements for specializations. The forgery skill allows a character to produce copies or fake …

  • gambling

    Use: Unskilled use penalized. Macro skill. May be used in round play to simulate highly competitive gambling. Sample specializations: Specific games of skill (poker, blackjack, craps), specific games of chance (roulette, horse racing, boxing) Axiom: …

  • land vehicles

    Use: May be used as a macro skill. Sample specializations: Automobile, pickup truck, tractor, tank, motorcycle, bicycle, wagon, carriage, train, hovercraft Axiom: Tech 5; a magically-operated land vehicle requires Magic 10 This skill reflects a …

  • language

    Use: Cannot be used unskilled though linguistics can be used in its place. Macro skill. Sample limitations: English, French, Japanese, Edeinos, Stalenger Tap-Sign, High Ayslish, Akashan Sample specializations: reading, writing, archaic, formal Axiom: …

  • scholar

    Use: Macro skill. Sample limitations: Archeology, chemistry, electronics, mechanical engineering, history, literature, art, religion, arcane lore, comic books, celebrities, Star Trek, any specialized field of knowledge. Sample specializations: A more …

  • security

    Use: Cannot be used unskilled without the appropriate tools. Unskilled use with tools penalized. Macro skill.. Sample specializations: Detecting alarms/traps, disarming alarms/traps, counter-security, electronic locks, electronic systems Axiom: Tech 8 …

  • tracking

    Use: Macro skill. Sample specializations: By terrain type (mountain, desert, forest, jungle, urban) This skill gives its user the ability to follow a trail left by another creature or vehicle. It combines the ability to notice details of the environment …

  • trick

    Sample specializations: Misdirection, distraction, non-verbal, feint, fast-talk The trick skill is used to unbalance or fool a target for a brief period of time. Trick is most commonly used in round play to put opponents off guard rather than as a macro …

  • water vehicles

    Use: May be used as a macro skill. Sample specializations: Raft, sailboat, motorboat, submarine, hydrofoil Axiom: Tech 3; a magically-operated water vehicle requires Magic 10 This skill reflects a character’s ability to operate, pilot and make minor …

  • artist

    Use: Unskilled use penalized. Macro skill. Sample limitations: Painting, sculpting, fashion, music, writing, dance choreography, flower arrangement Sample specializations: Specific field within a limitation (writing poetry, composing music, watercolor …

  • business

    Use: Unskilled use penalized. Macro skill. Sample specializations: Stock market, trend prediction, production, management, company analysis Axiom: Social 13 The business skill allows a character to understand and operate within a financial and business …

  • demolitions

    Use: Unskilled use penalized. Macro skill. Sample specializations: Buildings, bridges, walls, vehicles, armour Axiom: Tech 13 Demolitions allows a character to do two things; to determine how much explosives are necessary to blow something up and to …

  • linguistics

    Use: Unskilled use penalized. Macro skill. Sample specializations: Different language groups. Axiom: Social 3 Linguistics allows a character to figure out foreign languages and codes of communication. It does not provide a level of communication …

  • medicine

    Use: Unskilled use penalized. Macro skill. May be used in round play as per first aid. Sample specializations: Family medicine, trauma, surgery, specific field of medical study (diseases, drugs, heart, lungs, etc.), alternative styles of medicine ( …

  • occult

    Use: Cannot be used unskilled except in special circumstances. Macro skill. Specializations: none Reality: Orrorsh Occult is the study of the mystical forces native to Orrorsh. It is not the same kind of magic as practiced in other realities such as …

  • psychology

    Use: Unskilled use penalized. Macro skill. Sample specializations: Treating cyberpsychosis, treating mental damage, brainwashing, environmental psychology Axiom: Social 17 Psychology is used to treat or condition a person’s mind and emotions. It’s …

  • streetwise

    Use: Unskilled use penalized. Normally used as a macro skill. Sample specializations: Specific urban location, street gangs, criminal organizations, survival, black markets Axiom: Social 8 Streetwise is used to get information, goods and/or make …

  • test of wills

    Sample specializations: None Test of wills, often shortened to just test, is used to unbalance an opponent by pitting their confidence against the tester’s confidence and resolve. A successful test causes the opponent to doubt that his own …